AIDE.

Marketing

The order you tell people

Last updated: 28 July 2026

This isn't a success story. It's the sequence we wrote for ourselves to follow. Most people who build apps bolt marketing on at the end and burn money and time doing it. Keeping the order back saves most of that.

Why order

Marketing is not a skills problem so much as an order problem. Spend on ads before the product stands up and the money evaporates. Make content before you've decided how people find you and it reaches no one. Ship without a price and there's no reason to promote anything. The twelve steps below are arranged so that each one only makes sense once the previous one is done.

Source: rules from restaurants and retail spaces, learned from space planner Gongjion's Offline Ground channel, translated by us into software terms. We've carried over the substance rather than the wording, and where it's been adapted for apps that reading is ours. Restaurants get graded on being wrong by closing, so what survives there has been tested hard.

01

Decide what you're selling

The item is half the outcome. Restaurant people say "the revenue is decided the day it's born." Change it later and it costs several times over.

Pick something you like from among the things people like. The other way round shrinks the market to your taste.

The sharper your taste, the fewer people share it, and that number is your ceiling. Build something you'd never use, though, and you'll quit at the hundredth revision. Choose from the overlap.

TestQuestion
BreadthIn a group of four, is there someone who can't use it?
FrequencyHow many times a week does it get opened? Twice a year can't be your headline product
DurabilityIs this a need that still exists in ten years, or a trend?
02

Decide where you're fighting

The same product faces a completely different opponent depending on whether it sits in the everyday zone or the occasion zone. And people behave in opposite ways across that line.

Where they spend little, people are more conservative. Where they spend a lot, they're more adventurous.

A meal you're just getting out of the way, you don't want to get wrong, so you pick the brand you know. For an anniversary you're bored of the usual place, so you look for something new. Which means the everyday zone belongs to the big brands. Individuals who meet them head-on there usually lose.

EverydayOccasion
ChoiceSafe — the known brandAdventurous — new, particular taste
FrequencyHighLow
FavoursBig companies, built-in appsIndividuals, small teams
DiscoveryAccessibility is everythingYou can create a reason to come

There is exactly one exception for individuals in the everyday zone: offering one thing that is certainly guaranteed. Feature count isn't what wins here. It's one promise, kept so reliably that the promise itself becomes the safe choice.

03

Twist one axis

An empty market looks like a gift. Usually it's the spot people retreat to when they don't fancy the fight.

Taking money someone already meant to spend, and making them spend money they didn't have to, are different jobs.

An empty market means creating the demand from scratch. And if you succeed, whoever has more capital walks in and takes it. Successes get written up; failures disappear quietly, so from outside all you see is the successes.

You're usually better off entering a proven market and twisting one axis inside it. Keep the category familiar; change exactly one of viewpoint, rule, or audience. And if difference is your only advantage, it stops being an advantage the moment you're copied.

04

Choose the location

In food, people say 70% of a thriving business is location. Taste is necessary, not sufficient. In software, location means how people arrive.

A lease can't be changed once signed. For an app, the name, subtitle, category and first keywords are that lease.

OfflineApp
DistrictPlatform — store, web, a particular community
Ground-floor frontageSearch ranking, category, featuring
FootfallSearch volume
Density of your customerThe intent behind that search
RentAd spend, platform commission

Heavy footfall that isn't your customer is a dead location. A keyword with clear intent beats a bigger one, for the same reason purpose beats place name. "Restaurant for meeting the in-laws" converts better than "restaurants downtown".

The real cost of a bad location is misdiagnosis. With no arrivals you can't tell why things aren't working, so you keep fixing the wrong thing and fixating on single reviews. A good location gives you fast feedback.

05

Settle the name

The name is a hard gate you clear before starting. Later is too late, and too late is expensive.

Search it and only you should come back. The closer it is to a common noun, the deeper it's buried.

Claiming a name in a store is not a trademark. The store name belongs to whoever registered first, but a trademark holder can make you take it down. Get the order wrong and you lose it after you've grown it.

06

Set the price first

Price isn't a number you attach at launch. It's part of the design. With no price there's no reason to promote and no case for spending on ads.

Pricing is decided by the person who built it. One of the few jobs you can't hand over.

Cost starts after launch. Building isn't the expense; keeping it alive is. It's why "30% margin" is mostly fiction in food. Take out commission, tax and hidden labour and far less remains.

Hidden costWhat it is
Platform commission15–30% of revenue
Metered spendServers, external APIs — grows with use
Review and complianceTime. Doesn't look like money; costs the most
SupportScales with people
MaintenanceThe OS changes every year. Permanent labour

Ship something with metered costs for free and the losses grow automatically as it succeeds. Don't build a structure where success is the same as bleeding.

Two things when you price. First, every category has a psychological ceiling, usually set by the market leader. Second, make the customer feel they're winning the game. "They charge that for this?" is the reaction you want.

07

Stand the product up

From here on you're telling people. One check remains first.

Poor at marketingGood at marketing
Weak productNothingMakes decent money — until it's found out
Strong productMakes a littleMaximum

Uncomfortable, but true: in the short run a weaker product that's well told beats a strong one nobody hears about. So the answer is both, and the order is product first. Wanting the money sooner is exactly what makes people spend on ads too early.

08

Build assets, not costs

Marketing spend splits into two kinds that behave nothing alike. Miss the distinction and you'll pay the same money every month forever.

Ads are a cost and they melt. Your own channel is an asset and it stays.

CostAsset
ExamplesSearch ads, bannersWriting, video, newsletter, documentation
If you stopZero immediatelyKeeps bringing people
Who does itFine to outsourceYou

Ad prices rise every year while efficiency falls, and the harder the economy the fiercer it gets. So buying exposure without a weapon just melts money. Someone who arrives via your content, on the other hand, arrives already convinced. Explanation, enquiry and conversion all get faster.

Ads bought in a panic don't work. The asset you built when you had room is what works when you don't. Reverse that and you use the most expensive method at the most expensive moment.

09

Make the content

This is where two different things get confused. Content that reaches and content that sells are not the same object.

Separate reach pieces from conversion pieces, roughly ten to one.

Post only the selling kind and people leave. Nobody wants the friend who pitches every time you meet. Ten useful or enjoyable things, one that sells.

Planning is skill; view count is luck. The piece that exploded and the one that didn't usually took the same time to plan. Accepting that split is what lets you keep going.

A format that isn't yours can't be sustained even when it works. Plenty of people manufacture a hit in a style they can't stand and quit. Ask first whether you could keep doing it if it succeeded.

And without a forcing device it will stop. A private resolution that isn't a routine breaks. Fix the day and time in a calendar, and where you can, attach something with stakes: a partner, a forfeit, a paid commitment.

10

Ship and catch the wave

Being known doesn't arrive gradually; it arrives all at once, one day. The problem is that if you're not ready, that wave is your last one.

Reputation doesn't decay. It accumulates. One feature ends and fades; what has piled up keeps pulling more in.

When the wave lands, throttling arrivals to protect quality breaks the flow. Quality collapsing under a crowd is a lack of preparation, not a problem with the crowd. An opening that comes once has to be pushed all the way.

One more: being known in your own industry is not being known to customers. Peers recognising you feels good and doesn't pay.

11

Read the numbers, fix a few

Pulling numbers is staff work. Deciding what to do about them is the founder's.

Write ten causes, then fix only the two or three you control.

There are always plenty of reasons it isn't working: the economy, the season, platform policy, competitors. All true, all outside you. Every hour spent on what you can't control is an hour not spent on what you can.

If the underlying records are contaminated you can never improve anything. Mix personal and business spending and you'll never know what's left. Separate the accounts and the bookkeeping first.

12

Close it or grow it

The hardest step. Most people can't close, and because they can't close they never get to try the next thing.

The one thing money can't buy is time. A product ticking along doesn't cost you a loss. It costs you every hour you'd have spent on the next attempt.

It half works, so you can't close it; you can't close it, so there's no money or time to experiment; so it keeps half working. Holding on because of what you've already put in is the biggest loss of all. Money already spent doesn't belong in the decision.

Growing has a rule too. The second one comes after the first runs without you. If one person leaving collapses it, it isn't a system yet.

Outside the sequence, all the time

The crisis arrives when things are going well

Collapse follows the record month. When it's working you start trusting yourself, your people and your customers, so you let small cracks pass as "close enough", and those add up into an incident. The warning sign is your ego growing. By the time you've stopped hearing customers it's already late. Which is why this page is one to re-read when things are good.

Benchmarking means taking the journey apart

Go somewhere that works and ask one question: why does this work? The moment you say "there's nothing to it", there's nothing left to learn. If there really is nothing to it and it still works, the answer is in how they tell people, so learn that.

The method is splitting the journey: discovery → first screen → first use → first value → the ask → leaving. Write down whether each point has a moment worth remarking on. The empty cells are your opening. And don't hunt for a grand secret. Steal something small and apply it the next day.

Decide what you won't do

  • No ad spend before the product stands up
  • No costs while assets are still zero
  • No imitating a format that isn't yours
  • No mistaking a trend you keep seeing for a trend you spotted
  • No starting the next thing before this one runs without you

The whole thing, in one line

What to sell → where to fight → what to twist → how they arrive → what to call it → what to charge. That's all before you tell anyone. Then: product → assets → content → ship → measure → close or grow.

Keeping the order alone removes most of the waste. We're working through it ourselves, and we'll revise this page as we learn. If something here is wrong, tell us and we'll fix it.